Eragard in story format
Perhaps it’s the difficulty of coding a MUD to completion while designing every aspect of it as well as formulating a proper world history and storyline. Perhaps it’s the fact that I’m creating this MUD by myself when I should be working with another designer, coder or at least a motivator. Perhaps it’s the fact that I’ve been attending a literature class three times a week, forcing me to read a lot more than I’ve read in years.
Whatever the reason, I’ve decided to tackle the design aspect and storyline in separate manners. The designing of Eragard will be accomplished through my blog posts, where I can write down my ideas and have others critique them. The storyline and world history of Eragard will be done in literature format, which is a bit exciting for me.
I’ve never written a story before and though I don’t expect the story to win a Pulitzer Prize or some other literary award, it should be a fun project. It will be a refreshing change from coding and designing, that’s for sure.
I will post more about the story of Eragard if this plans goes through.